This week, more specifically Tuesday, over half of the HermitWorks Entertainment team left the vile clutches of Northern Alberta to head down to San Francisco for the Game Developers Conference. Everyone else is either taking the week off, or working from home.

Except me!

GDC remains the fevered dream of a madman for me, because my passport could not arrive in time. Recent laws put into place by both the Canadian and United States Governments made getting a passport a necessity regardless of how I wanted to enter the land of opportunity. Truly, this is what terrorism has cost us.

I, Phillip Q. Daigle, will be right here at the office handling incoming beta testers and forum feedback this week all by my lonesome. To make myself feel less isolated I’ll be posting a blog update each and every day of the week detailing some mundane aspect of my day to show that even in the face of crippling personelle shortages, HermitWorks Soldiers On.

Today I did a bunch of work on an upcoming challenge for Space Trader. It’s actually one of our original challenges, but it was placed on the backburner while we worked on getting the beta out to the people. It’s going to be a huge hit, because it’s got tons of great new environments and all sorts of things to see and do. In addition to that, I also spent some time fooling about with the OS X port of the game. It’s shaping up nicely, mainly due to the stalwart efforts of our own Scott Brooks.

I wrote a few words in the recent blog update by Jordan Dennis regarding the launch of the Great Games Experiment, which has been really great to us. I would just like to point out once more that those dudes are righteous. As previously mentioned I would buy them liquers of a most celebratory nature had I been among the ranks of those blessed few attending GDC. C’est la vie.

Regards, Daigle

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